Jan
30
Written by:
Brian Wray
1/30/2008 5:58 PM
 | Canadian
Game Developers Series Spotlight on: UBISOFT
Montreal
|
| Back
in 1986, five brothers, from a small community in France took a small
trip to London England. While touring the Square Mile, they noticed
that their favorites games were selling for half the price they
normally paid for back home. Coming from an enterprising background,
their parents where successful agricultural merchants, the brothers saw
an opportunity. With the financial backing from their parents, Claude,
Christian, Yves, Michel, and Gerard Guillemot started Ubi Soft
Entertainment . Yves Guillemot took the helm of this new company and
quickly started publishing games. The companies first real success came
with the game Rayman. Once released for the PlayStation console, it
sold several million copies. |  |
| As Ubi Soft
Entertainment grew, so did the need to expand beyond their headquarters
in Montreuil-sous-Bois, France. The company started to look at other
locations to open up a studio. They scouted cities such as over such
cities as Shanghai, Vancouver and Orlando, but opted for Montréal as
the ideal spot because of it's rich French heritage and proximity to
the English speaking markets. The company was able to secure a small
grant from the Quebec government and in 1997, they opened up Ubi Soft
Montréal. The newly formed game studio quickly secured a deal to
develop a series of games based on the Playmobil line of toys. They
produced games such as "Laura's Happy Adventure" and "Hype" Time Quest"
for the Windows 95/98 platform. These games where well received, and
reviewed. They followed up this initial success with Donald Duck: Goin'
Quackers for the Nintendo 64 game console. This game did very well and
the potential from this studio was becoming very obvious. |
| Ubi Soft Montréal continued to
develop small titles for various platforms such as the PC, the Nintendo
Gamecube and the Playstation 2 console, but where looking at the
future. The first mainstream title released from Ubi Soft Entertainment
Montréal was the 2001 title, "Batman: Vengeance" developed for the
PlayStation 2 console. The game received mixed reviews from critics,
with some calling the game "bat-barrels of fun", while others
complained that the game was "scripted and very linear" and "boring and
predictable". Still the game was a huge hit with Batman fans and gamers
alike. Ubi Soft Montréal's early success resulted in the need to
expand. The company added 600 new employees to its office in the first
three years of operations. |  |
| In August of
2000, Ubi Soft Entertainment made the official shift into becoming a
mainstream developer by acquiring Red Storm Entertainment. Red Storm
Entertainment was founded 1996 by author Tom Clancy. Red Storm's first
few titles, "Politika" and "Dominant Species" failed to catch on with
gamers, but the company was riding the waves of success with its
Rainbow Six franchise. As a result of this move, Ubi Soft Montréal
found itself in charge of the development of Tom Clancy's newest high
profile title, Splinter Cell. The work on Splinter Cell began in 2000.
It was being developed for the new Xbox platform. This was not the
first game for the upstart platform by Ubi Soft Entertainment, as they
have been a firm Microsoft partner from the first day with Ghost Recon,
but Splinter Cell was different from Ghost Recon in many ways. It was
only being launched on the Xbox console and therefore was developed
with that specific platform in mind. The game was optimized to push the
console to its full potential. It was one of the few games that also
supported the new Xbox Live service (via downloadable content only). In
November of 2002, Splinter Cell was released and the response was
incredible. Gamers loved the game, and so did the critics. Reviews of
Splinter Cell where not just positive, they were radiant. The game was
chosen as for many Game of the Year awards. Splinter Cell was a huge
success for all parties involved. Microsoft had a hit game exclusive to
their console, Ubi Soft Entertainment has a new hot franchise and Ubi
Soft Montréal was propelled in the spotlight. Ubi Soft Montréal
following titles demonstrated that this success was not a fluke. The
studio developed two more Tom Clancy titles in the following year with
Rainbow Six 3 for the Xbox and Raven Shield for the PC. |
 |  |  |  |
| Both titles
enjoyed similar critical acclaim as
Splinter Cell. The
success of Ubi Soft Montréal propelled Ubi Soft Entertainment into the
world spotlight. This was a new era for Ubi Soft, one that was
recognized by Yves Guillemot by changing the company name to a
friendlier Ubisoft and adopting a new more stylized logo. With a new
look in hand, Ubisoft continued to expand its foothold in the gaming
community with Ubisoft Montréal leading the way with impressive titles
such as "Prince of Persia: The Sands of Time" and the equally
impressive sequel "Prince of Persia: The Two Thrones". They even
managed to work their magic in reviving the long near dead Myst
franchise with "Myst IV: Revelations".
All this success does not go unnoticed, and early 2004, Ubisoft was the
target of a hostile takeover by gaming giant, Electronic Arts. EA had
just purchased just about 20% of Ubisoft stock. If the takeover move
was genuine, EA would have done better to just purchase the amount of
stock needed outright as this move provoked the share price of Ubisoft
to jump 24% overnight, and also prompted the French government to offer
it financial support to Ubisoft to stop EA attempt to gain hold on this
French success story. The Quebec government also pledge their support
for Ubisoft. The war is not always won on the battlefield, this is
something learned by Ubisoft Montréal when newly opened EA Montréal
Studio started hiring many of Ubisoft's top level game developers. The
Canadian court system awarded Ubisoft with an interim injunction
preventing the employees from working for EA for a period of one year
after leaving the company |
| All this success does not go unnoticed, and
early 2004, Ubisoft was the target of a hostile takeover by gaming
giant, Electronic Arts. EA had just purchased just about 20% of Ubisoft
stock. If the takeover move was genuine, EA would have done better to
just purchase the amount of stock needed outright as this move provoked
the share price of Ubisoft to jump 24% overnight, and also prompted the
French government to offer it financial support to Ubisoft to stop EA
attempt to gain hold on this French success story. The Quebec
government also pledge their support for Ubisoft. The war is not always
won on the battlefield, this is something learned by Ubisoft Montréal
when newly opened EA Montréal Studio started hiring many of Ubisoft's
top level game developers. The Canadian court system awarded Ubisoft
with an interim injunction preventing the employees from working for EA
for a period of one year after leaving the company.
By 2005 Ubisoft Montréal was ready to grow again. The studio had
planned on adding an additional 1,400 new employees to their ranks by
the year 2013. Once again, the province of Quebec was there to offer
assistance. They provided Ubisoft with 19 million dollars, an amount
that could grow to as much as $52 million. In the same year, newly
acquired Microïds Canada was merged into the Ubisoft Montréal studios.
Ubisoft also expanded its bonds with mobile game developer Gameloft,
porting many of Ubisoft top titles on cell phones. This decision was
not just a financial one, as Gameloft is owned and operated by Yves'
brother and Ubisoft co-founder, Michel Guillemot. Even today, Gameloft
gets the first right of refusal to all Ubisoft titles. |  |
 | When Microsoft made it's next-gen console debut,
Ubisoft was on hand
with Peter Jackson's King Kong which was developed by Ubisoft Montréal.
Again this game was acclaimed by all, with the only negative aspects
focusing on the length of the game. But it was not till the release of
Tom Clancy's Rainbow Six: Vegas in 2006 that Ubisoft Montréal would
once again attain the critical success of it's last-gen counterpart.
But as it turns out, Rainbow Six Vegas would be overshadowed by another
of Ubisoft Montréal projects cAssassin's Creed was a gamble for
Ubisoft. The company had to invest a huge load of money in a brand new
game idea, and idea that was surrounded by an aura of controversy from
the start. Part of the problem may have been with the flip-flopping of
company CEO Yves Guillemot on which console the game would appear. When
first announced, the game was said to be coming to the Xbox 360, later
it was confirmed that the game was a Playstation 3 exclusive title,
even there was plenty of evidence to support the fact than the game was
being developed for the Xbox 360. This went on for several months till
Ubisoft finally confirmed what everyone already knew, that the game was
to appear on both consoles. This game may have bought Ubisoft a lot of
free press about the game, but this came at a cost of their reputation
as a gamer friendly company. The hype over this game continued to
escalate till it was obvious that it would have been impossible to
satisfy everyone. Once the game was released, it was well received.
While not perfect, the game did elevate itself from other games enough
to confirm that Ubisoft Montréal did not lose its magic touch.alled
Assassin's Creed.
Ubisoft Montréal outlook look promising. Today, the studio now employs
over 1400 skilled workers that are currently busy developing games for
every platform on the market. Currently they are working on many high
profile titles including "Far Cry 2" and "Rainbow Six: Vegas 2" for
various platforms. They are also hard at work on the Xbox 360 exclusive
title "Tom Clancy's Splinter Cell: Conviction".
-Brian William Wray |
Ubisoft
Montréal's Game library:
- Tonic
Trouble (1999) (PC/N64)
- Tom Clancy's Splinter Cell
(2002) (Xbox/PC)
- Tom Clancy's Rainbow Six 3 (2003) (Xbox)
- Tom Clancy's Rainbow Six 3: Raven Shield (2003)
(PC)
- Batman: Rise of Sin Tzu (2003) (GC/PS2/Xbox)
- Prince of Persia: The Sands of Time (2003)
(GC/PC/PS2/Xbox
- Myst IV: Revelation (2004)
(PC/Xbox)
- Prince of Persia: Warrior Within (2004)
(GC/PC/PS2/Xbox)
- Tom Clancy's Rainbow Six 3: Black
Arrow (2004) (Xbox)
- Far Cry: Instincts (2005) (Xbox)
- Peter
Jackson's King Kong:
The Official Game of the Movie (2005) (Xbox 360)
|
- Prince
of Persia: The Two Thrones (2005) (GC/PC/PS2/Xbox)
- Tom Clancy's Splinter Cell: Chaos Theory (2005)
(GC/PC/PS2/Xbox)
- Far Cry: Instincts - Evolution (2006) (Xbox 360)
- Tom Clancy's Splinter Cell: Double Agent (2006)
(GC/PS2/Xbox/Wii)
- Tom Clancy's Rainbow Six: Vegas (2006)
(PC/PS3/Xbox 360)
- Assassin's Creed (2007) (PC/PS3/Xbox 360)
- Naruto:
Rise Of A Ninja (2007) (Xbox 360)
- Far Cry 2
(2008) (PC/PS3/Xbox 360)
- Tom Clancy's Rainbow Six: Vegas 2 (2008)
(PC/PS3/Xbox 360)
- Tom Clancy's Splinter Cell:
Conviction (2008) (PC/Xbox 360)
|
Copyright ©2008 Brian Wray
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